The Assemblee Competition

I’d been hearing about this TIGSource competition for a while. It’s a two-part competition – in part one, artists and musicians made art and music without knowing exactly how they would be used in the final game. In part two, which started over the weekend, designers and programmers will use the assets created in part one – and nothing else – to make their games.

So now I’m torn. Should I continue on with Zeta, or put it aside in an attempt to win honor and fame for the name of ViridianGames?

Huh. That last part could be a rap lyric. If anyone ever wrote a rap song about me.

So what say you, my loyal readers?

~ by Anthony Salter on December 7, 2009.

4 Responses to “The Assemblee Competition”

  1. Looks like opportunity is knocking. I say go for it. 🙂

  2. Go for it! I don’t know about you, but assets always end up being my biggest roadblock. Having them already made for me by talented people (even if the assets are random) is a total plus.

    Just this week I presented my C++ 2 class term project, a 2D tile based RPG. The professor thought my skeleton warriors were camels, and when I got to the final winning condition quest item (a bejeweled cup, sort of like the besal cups of Lands of Lore) my classmates all thought that it was a three-eyed mutant kitty.

  3. My suggestion would be to keep up with zeta, as you have the momentum, it would be a shame to lose it.

    Nothing stops you from asking for someone to cooperate with you on it on the content side.. =)

  4. I think you should finish Zeta.

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