A Dilemma

Okay. I’m thinking about making some graphical improvements to Inaria. You might remember from when I was doing the iPhone version that it looked a bit…well, better.

Those improvements, which make the levels pop up and down, were written by my good, dear friend Ryan Clark.

So why didn’t I use them for the current version of Inaria? Well…because I thought they might clash with the retro mystique I was going for. It might also clash with the “black squares” result of the visibility algorithm.

But now I’m thinking seriously about putting them back in.

Thoughts? Yay, nay?

9 thoughts on “A Dilemma

  1. Wow, that does look quite nice. It’s like… retro, with a bit of depth and shading. I don’t think it would take away from the retro feel of the game at all.

    Of course, the answer is simple. Do both. Have an option that allows the player to select whether they prefer ‘Modern’ or ‘Classic/Retro’ graphics, similar to how they’ve done with some iPhone remakes of classic games. Unless that would add too much work to be worthwhile.

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