One of the reasons I was kind of avoiding porting Planitia to Unity is because I knew how long it would take.

Or rather, how short it would take.

This represents about a week’s worth of work total, and that includes spending a lot of time learning the system. You can use the WASD cluster to move around. It’s got terrain picking, animated units (one hundred of them, in fact), the basic GUI and the procedurally-generated minimap going. At this rate it’ll take about a month to do what it took me five years to do the first time.