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Data\\Fonts\\font8x8.txt
# We should now be able to have comment lines in this file.
# So here is the layout of the data for the different GUI elements.
#
# 0 BUTTON
# 1 SCROLLBAR
# 2 TEXTAREA
# 3 RADIO BUTTON
# 4 BITMAP
# 5 PANEL
# 6 TEXTLABEL
#
# Now, the interfaces for each GUI element.  Each interface is followed by an example
#
#  BUTTON
#
#  Type|ID|Active|TileX|TileY|PosX|PosY|Width|Height|Bitmap
#  0    1  1      0     32    0    0    32    32     images\\maininterface.png
#
#
#  SCROLLBAR
#
#  Type|ID|Active|PosX|PosY|Width|Height|SpurLocation|R  |G  |B  |A
#  1    2  1      0    0    10    256    0            255 255 255 255
#
#
#  TEXTLABEL
#
#  Type|ID|Active|PosX|PosY|Width|Height|R  |G  |B  |A  |String
#  2    3  1      0    0    200   16     255 255 255 255 Frog blast the vent core!
#
#
#  RADIO BUTTON
#
#  Type|ID|Active|TileX|TileY|PosX|PosY|Width|Height|Group|Set|Bitmap
#  3    4  1      0     32    0    0    32    32     1     1   images\\maininterface.png
#
#
#  BITMAP
#
#  Type|ID|Active|PosX|PosY|Bitmap
#  4    5  1      100  100  images\\walker.png
#
#
#  PANEL
#   
#  Type|ID|Active|PosX|PosY|Width|Height|Filled|R|G|B|A
#  5    6  1      0    0    200   600    1      0 0 0 255
#
#
#  TEXTLABEL
#
#  Type|ID|Active|PosX|PosY|R  |G  |B  |A  |String
#  6    6  1      0    0    255 255 255 255 It's a secret to everybody!
#
#
#
#
# Bitmap
#  Type|ID|Active|Group|PosX|PosY|Bitmap
   4    1  1     0      0  0 images\\GUI\\guipanel.png
#
#  RADIO BUTTON
#
#  Type|ID|Active|Group|TileX|TileY|PosX|PosY|Width|Height|Group|Set|Bitmap
   3    2  1      0      128    384   0  0    64     32     1   1 images\\GUI\\guiicons.png
   3    3  1      0      128    448   64  0    64     32     1   0 images\\GUI\\guiicons.png
# Buttons
#  Type|ID|Active|Group|TileX|TileY|PosX|PosY|Width|Height|Bitmap
#   0     7  1     2     0     0     20    500  128   32 images\\GUI\\ButtonBackground.png
#   0     8  0     1     0     0     20    500  128   32 images\\GUI\\ButtonBackground.png
#  TEXTLABEL
#  Type|ID|Active|Group|PosX|PosY|Width|Height|R  |G  |B  |A  |String
#   2    13      1     2   37  508   200     16 255 255 255 255 Start Game
#   2    14      1     1   51  508   200     16 255 255 255 255 Connect
   

