Viridian Games

The professional blog of Anthony Salter, game programmer.

Archive for December, 2004

Wow…

I didn’t think anything could tear me away from World of Warcraft (especially now that my paladin can create some decent armor) but Paper Mario: The Thousand-Year Door did it. I bought it for my (older) daughter for Christmas and it is just so fun and so funny and so well-made that we could not stop playing it once we started.

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Come on, EA…

How loyal do you think developers are going to be after a hostile takeover? It’s obvious DICE doesn’t want to be part of your empire – they are happy to simply make the games they want and then contract with you to publish them. You then make millions selling the games; where’s the problem? Why do you feel the need to absorb them into the Collective?

This should be a warning to developers: yes, you can go public and make yourselves rich, but you also open yourself up to crap like this. If you really want to keep your self-determination, stay private. Make your money slowly over the long run. Otherwise you’ll be snapped up and your good job will turn into yet another EA deathgrind.

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