Viridian Games

Viridian talks about his kids, game development, and anything else that comes to mind.

Planitia Update 18: Want some code to go with those textures?

Truly not ugly.

Wow, I don't want to gouge my eyes out!

Fixed the sand/grass transition and implemented a minimap. It’s really starting to look like a game.

The thing that has been really slowing me down is a crasher…typically I’d make a code change, think I’d fixed it, and then I’d add a new feature or expand something and it would pop back up again. I really, really think I’ve fixed it this time (and greatly lowered the game’s memory requirements while doing so, which is a bonus).

At this point I need some god power buttons, a mana bar, and some rudimentary enemy AI and it’ll actually be a game. Something by the end of June? Perhaps. We’ll see.

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12 Comments so far

  1. GBGames June 26th, 2007 9:55 am

    Where are the sheep?!? Bring back the sheep!

  2. Viridian June 26th, 2007 10:16 am

    I will as soon as I get a decent sprite of a sheep. Go ahead, type “sprite sheep” into Google. See what you get.

  3. bignobody June 26th, 2007 3:00 pm

    …but make sure SafeSearch is on :P

  4. Casey June 26th, 2007 6:14 pm

    Your game so far kind of reminds me of the old Stronghold game. Not the Firefly studios version but the TSR version from a long while back.

    This
    is the only screenshots I could find. I had a lot of fun playing this game.

  5. Casey June 26th, 2007 6:15 pm

    It was made by Stormfront Studios.

  6. sol_hsa June 27th, 2007 12:35 am

    “for the first time ever, you can run your own kingdom in the legendary D&D game world”

    I wonder if it’s referring to the forgotten realms, dragonlance, planescape, or some other legendary D&D world.. =)

  7. GBGames June 27th, 2007 11:27 am

    What about “sheep sprites”? I found a few familiar ones.

  8. Viridian June 27th, 2007 12:40 pm

    I saw Stronghold when it came out but I never played it. Not sure what it was really about…

  9. Kamil June 27th, 2007 3:16 pm

    Not much fps.. maybe you should work on some optimizations, because if you add more features to the game, it will slowdown even more..

  10. Viridian June 27th, 2007 11:53 pm

    Sigh. That IS optimized. I’m not sure how to get it to run any better. I guess I’ll have to do frustum culling; that’s going to be a pain in the butt.

  11. sol_hsa June 28th, 2007 2:23 am

    How many primitives are you rendering in one batch? Are you using mipmaps?

    That landscape looks like it should not be that heavy..

    Of course that depends on what hardware you’re running it on.. If you want, I could take a peek (even though I’m not into directx myself).

  12. Warren June 28th, 2007 11:32 pm

    I played Stronghold (the D&D one not the Castle one) (Well, the castle one too, but you know what I mean) (Gah too many parenthetical comments!). All I recall was rectangles that divided the map, and building up huge ‘armies’ of little dwarves/elves/humans/hobbits etc and sending them into the next rectangle. And that it involved a lot of waiting for more little computer people to be born, so one could do it again.

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