Archive for June, 2009
Inaria iPhone Update 4: Musings on Inarian Architecture
Okay! One of the reasons I haven’t been posting regular updates about Inaria iPhone is because it’s been changing SO FAST. But this was just too good to pass up.
This update is being guest-written by my friend/graphics programmer/tester, Ryan Clark. I’d tried to solve two problems at once by putting the towns directly on the overworld instead of having separate maps for them. I thought I was Clever Dan…until Ryan got a hold of the new maps. Take it away, Ryan!

PSP Promise
During the 2004 run-up to the launch of the Playstation Portable, one of the promises made by Hirai & Co was that I would be able to carry around a playable copy of Final Fantasy VII at all times.
Now, five years later, that promise is finally kept.
So maybe now I’ll get one.
(Yes, I know, I could’ve already done it with homebrew, yadda yadda yadda.)
1 commentGame Coding Complete, Third Edition
After I mentioned Mike McShaffry’s Game Coding Complete in an earlier post, a lot of people were complaining that the only copies they could get were used ones for $100 or more.
Well, despair no longer! Not only is the book available again, it’s in a spiffy new edition. This time, Mr. Mike has collaborated with other programmer/writers on various subjects. It’s almost like an edition of Game Programming Gems, but it covers game engine creation from the ground up.
And Amazon currently has it for less than $40.
If only I weren’t completely broke…
2 comments