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	<title>Comments on: A Note To All Budding Direct3D Programmers&#8230;</title>
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	<link>http://www.viridiangames.com/blog/a-note-to-all-budding-direct3d-programmers</link>
	<description>The professional blog of Anthony Salter, game programmer.</description>
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		<title>By: Ryan</title>
		<link>http://www.viridiangames.com/blog/a-note-to-all-budding-direct3d-programmers/comment-page-1#comment-941</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Sat, 02 Jun 2007 22:49:49 +0000</pubDate>
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		<description>You aren&#039;t actually wasting ram.  Sooner or later, you&#039;re going to need the full-size buffer.  At that moment, if you don&#039;t have enough ram, you will fail.  It&#039;s better to fail up front than in the middle of your game.</description>
		<content:encoded><![CDATA[<p>You aren&#8217;t actually wasting ram.  Sooner or later, you&#8217;re going to need the full-size buffer.  At that moment, if you don&#8217;t have enough ram, you will fail.  It&#8217;s better to fail up front than in the middle of your game.</p>
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		<title>By: sol_hsa</title>
		<link>http://www.viridiangames.com/blog/a-note-to-all-budding-direct3d-programmers/comment-page-1#comment-940</link>
		<dc:creator>sol_hsa</dc:creator>
		<pubDate>Thu, 31 May 2007 16:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=353#comment-940</guid>
		<description>Actually.. I&#039;ve had this idea of making a speech synth that&#039;s NOT a text-to-speech thing, but aimed at being a voice actor. The developer can &quot;tune&quot; the speech to sound &quot;right&quot;.

The main problem with this approach (apart from the fact that bleeding edge speech synth is still pretty much in the stone age) is that it would be aimed at developers who have either budget problems (can&#039;t afford voice talent) or size problems (like mobiles, or downloadables). i.e. markets where developers have no money.

The other possible target market would be placeholders, but any old TTS system would work there.</description>
		<content:encoded><![CDATA[<p>Actually.. I&#8217;ve had this idea of making a speech synth that&#8217;s NOT a text-to-speech thing, but aimed at being a voice actor. The developer can &#8220;tune&#8221; the speech to sound &#8220;right&#8221;.</p>
<p>The main problem with this approach (apart from the fact that bleeding edge speech synth is still pretty much in the stone age) is that it would be aimed at developers who have either budget problems (can&#8217;t afford voice talent) or size problems (like mobiles, or downloadables). i.e. markets where developers have no money.</p>
<p>The other possible target market would be placeholders, but any old TTS system would work there.</p>
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		<title>By: bignobody</title>
		<link>http://www.viridiangames.com/blog/a-note-to-all-budding-direct3d-programmers/comment-page-1#comment-939</link>
		<dc:creator>bignobody</dc:creator>
		<pubDate>Thu, 31 May 2007 14:29:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=353#comment-939</guid>
		<description>Awesome. He certainly sounds serious. But compared to this, I should be receiving awards for my own voiceovers in Shlongg. See, Indie developers STILL can&#039;t afford to hire professionals ;)</description>
		<content:encoded><![CDATA[<p>Awesome. He certainly sounds serious. But compared to this, I should be receiving awards for my own voiceovers in Shlongg. See, Indie developers STILL can&#8217;t afford to hire professionals <img src='http://www.viridiangames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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