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	<title>Comments on: DaisyMoon</title>
	<atom:link href="http://www.viridiangames.com/blog/daisymoon/feed" rel="self" type="application/rss+xml" />
	<link>http://www.viridiangames.com/blog/daisymoon</link>
	<description>The professional blog of Anthony Salter, game programmer.</description>
	<lastBuildDate>Sun, 25 Jul 2010 12:42:27 +0000</lastBuildDate>
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		<title>By: sol_hsa</title>
		<link>http://www.viridiangames.com/blog/daisymoon/comment-page-1#comment-2521</link>
		<dc:creator>sol_hsa</dc:creator>
		<pubDate>Sun, 31 Jan 2010 07:45:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=1135#comment-2521</guid>
		<description>Enno: re:lua bindings to sdl - have you checked out Löve? http://love2d.org

I haven&#039;t tried it myself, but some folks have at least done some ld48 entries with it, so I guess it&#039;s capable =)</description>
		<content:encoded><![CDATA[<p>Enno: re:lua bindings to sdl &#8211; have you checked out Löve? <a href="http://love2d.org" rel="nofollow">http://love2d.org</a></p>
<p>I haven&#8217;t tried it myself, but some folks have at least done some ld48 entries with it, so I guess it&#8217;s capable =)</p>
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		<title>By: Enno</title>
		<link>http://www.viridiangames.com/blog/daisymoon/comment-page-1#comment-2513</link>
		<dc:creator>Enno</dc:creator>
		<pubDate>Wed, 27 Jan 2010 02:33:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=1135#comment-2513</guid>
		<description>I was looking into DaisyMoon as a potential prototyping engine two weeks ago, for the same reason - my current prototyping setup stinks, and there are no good SDL bindings for Lua, and I didn&#039;t want to write my own.

I look forward to your video blogs, and hopefully that will be a quicker way to learn stuff than from non-existing wiki pages and a handful of examples. Thanks for doing this!</description>
		<content:encoded><![CDATA[<p>I was looking into DaisyMoon as a potential prototyping engine two weeks ago, for the same reason &#8211; my current prototyping setup stinks, and there are no good SDL bindings for Lua, and I didn&#8217;t want to write my own.</p>
<p>I look forward to your video blogs, and hopefully that will be a quicker way to learn stuff than from non-existing wiki pages and a handful of examples. Thanks for doing this!</p>
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