Viridian Games

The professional blog of Anthony Salter, game programmer.

Inaria iPhone, Update 2

And now we’re on the device – or at least the simulator.

The game loop is now running on the iPhone Simulator on the Mac. All drawing is now being done by OpenGL instead of SDL (which has been completely purged from the project). I haven’t implemented the new input controls so you can’t actually play the game yet, but there it is. I expect quick progress from here.

5 comments

5 Comments so far

  1. Handshakes May 12th, 2009 7:22 am

    Neato. So does the iPhone Simulator really draw the iPhone with the app running like that? Normally I’d just assume this was a funny photoshop, but with Macs you never can tell what zanyness they will do.

  2. Viridian May 12th, 2009 8:24 am

    Yep, the simulator really does draw the iPhone like that. The buttons even work.

  3. Casey Dunham May 12th, 2009 4:08 pm

    Didn’t want to try out SDL 1.3 on the iphone?

  4. Viridian May 12th, 2009 5:30 pm

    No, not really, not when there are precreated OpenGL-ES templates for the iPhone in XCode and it’s easy enough to draw sprites in OpenGL.

  5. Sol_HSA May 12th, 2009 7:22 pm

    @handshakes: for some odd reason all mobile device SDKs work like that. It’s for the ambience or something. So that you don’t forget what your app will look like “in the device”, or some such.

    @Viridian: Nice progress!

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