Viridian Games

The professional blog of Anthony Salter, game programmer.

Ludum Dare 15

Thanks to subscribing to a convenient mailing list I actually know about Ludum Dare 15 before it starts! Incredibar! Will I be competing?

Hmmm…I think it may depend on the theme. There are some real gems in there but also some real turkeys…if “Educational” wins I’m not going to bother. On the other hand, “Ages 5 and Up” sounds fun, as do “Castles”, “Caverns” and “Flying Dragons” (heck, you could combine all three).

I think I need to refine my working platform a bit and write some tools in order to be ready to meet the deadline; of course DrPetter‘s Musagi, SFXR and CherryBrush tools are indispensible for creating content quickly. Now, if only I knew how to use them better…

Edit: It looks like DrPetter’s site is down for the count (it was a university site) but most of this stuff is available at the TIGSource links provided.

6 comments

6 Comments so far

  1. GBGames August 24th, 2009 11:36 am

    Woo hoo! Yeah, I voted against Educational, too. B-)

  2. Handshakes August 24th, 2009 3:25 pm

    SFXR is FREAKIN’ cool! Thanks for pointing it out.

  3. Viridian August 24th, 2009 3:28 pm

    Oh, yes, it is. All the sound effects in Inaria were made with SFXR.

  4. Sol_HSA August 24th, 2009 9:25 pm

    I’ve found that applying slight filtering to sfxr’s output (with audacity) makes some of the sounds slightly easier on the ears.. which doesn’t make sfxr any less cool, mind.

  5. softlicious August 26th, 2009 8:15 am

    I find solo game development to be hard, when I try all the details allways suck. A game without visual appeal is not a game anymore. I’m not even able to do the simplest game, I love tetris, yet when I implemented tetris it was wrong. Tetris is all about timing, to slow and it’s booring, to fast and it ends to quick, but the exact right pace and I can sit in front of the computer screen for hours, without thinking at all just watching the fingers working. It takes very little to get away from that standard. I wish I had a world that didn’t look like crap to play around with, but 48 hours isn’t enough to make a good game, unless you find some really simple and yet entertaining concept. I wish there was some page where they had the general ideas and the art, and then I got to play around with it. Anyway, I look forward to see what you’ve done in about 4 days 10 hours and 46 minutes :)

  6. caseyd August 28th, 2009 2:45 pm

    I am going to be entering for the first time. Looking forward to it.

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