My Resume
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| Anthony Salter | Email Phone Web |
anthony.salter@gmail.com 512 837 3773 www.viridiangames.com 1215 Slaughter Ln. #1412, Austin, TX 78748 |
An experienced programmer in Austin, Texas.
Professional Experience
| iPhone Game Programmer | 2009 |
| Title: Tools Used: Languages: APIs: |
Inara (2009) Xcode, Instruments, Visual Studio C++, Objective-C OpenGL ES, OpenAL |
- An RPG for the iPhone deliberately patterned after the old Ultima and Questron series of games.
- All the systems of an RPG implemented – exploring, combat, buying and selling, conversing and character improvement.
- World editor enables quick creation of content, allowing the user to draw terrain, place NPCs and items and link maps to each other.
| Freelance User Interface Programmer | 2009 |
| Client: Title: Tools Used: Languages: APIs: |
CrazyBump Software CrazyBump for Macintosh (2009) Xcode, Instruments, Visual Studio C#, C++, Objective-C Qt 4.5 |
- Ported the GUI of the popular PC graphics tool CrazyBump to the Macintosh.
- Converted controls originally written in Microsoft C# to the Qt 4.5 API in C++.
- Created several custom UI components which were not natively supported by Qt 4.5.
| Game Programmer II, Aspyr Media | 2006 – 2008 |
| Shipped Titles: Tools Used: Languages: APIs: |
Top Spin 2 (PC), The Sims Castaway Stories (PC), futureU (PC) Visual Studio 2003, 2005, PIX, Photoshop, 3ds Max, PerForce C++, XML, Lua Direct3D, FMOD, FBX, Scaleform |
- Created a scriptable 3D camera system, with special film effects, for in-game cinematic sequences.
- Upgraded games and installation programs from Windows XP to Windows Vista compliance, including registering games with the Vista Games Explorer.
- Developed a from-scratch Direct3D renderer that loaded FBX files and displayed and animated them using a custom-written cartoon shader using vertex and pixel shader 2.0.
| Game Programmer, Gizmondo Studios | 2005 – 2006 |
| Shipped Titles: Tools Used: Languages: APIs: |
Hit & Myth (Gizmondo Handheld Console) Visual Studio 6 and 2003, Photoshop, AlienBrain C++, C# OpenGL/ES, FMOD, XForge, .NET |
- Developed Convex, a .NET-based conversation editing tool written in C# that allowed designers to move dialog boxes around and link them together in a visual manner.
- Created the user interface, sound system, conversation system, full-screen video system and font rendering system for a handheld console using OpenGL-ES.
- Responsible for programming support to allow localization in five languages.
| Game Programmer, Multimedia Games | 2001 – 2005 |
| Shipped Titles: Tools Used: Languages: |
Life of Luxury (PC), Big Tippers (PC), Hollywood Squares (PC) Visual Studio 6, Photoshop, SourceSafe C++ |
- Developed DirectX casino games for Windows-based arcade systems.
- Programmed drivers for unique hardware such as LED boxes and card readers.
- Published over thirty games.
| Tools Programmer, Human Code | 1999 – 2001 |
| Shipped Titles: Tools Used: Languages: |
Jesse’s Wild West Rodeo (PC) Visual Studio C++ |
- Was the first person to hold the title of “Tools Programmer” at Human Code.
- Created tools that allowed designers to quickly create levels for two of the minigames in Jesse’s Wild West Rodeo, based on the Pixar movie Toy Story 2.
- Also performed QA on several other games, including Mickey Saves the Day and Barbie Pet Rescue.
| Quality Assurance, 3DO | 1998 – 1999 |
| Shipped Titles: | Crusaders of Might and Magic (PSX) |
- Was the sole quality assurance person on 3DO Austin’s first title, Crusaders of Might & Magic.
- Tested for crashes, memory leaks, out-of-bounds conditions and other crippling bugs.
- Made design suggestions that were incorporated into the game.
| Technical Support, Dun & Bradstreet | 1996 – 1998 |
- Provided technical support over the phone for customers of Dun & Bradstreet software, including Risk Assessment Manager.
- Was routinely rated very high in quality of customer satisfaction.
| Technical Support and Quality Assurance, Origin Systems | 1994 – 1996 |
| Shipped Titles: | Privateer II (PC), Crusader: No Remorse (PSX) |
- Provided technical support over the phone for customers of Origin Systems, Bullfrog Productions, Jane’s and Electronic Arts software.
- Also provided hints for games over the phone, and was considered one of the “hint gurus”.
- Was routinely rated very high in customer satisfaction.
- Provided quality assurance on Privateer II: The Darkening and the PlayStation version of Crusader: No Remorse, as well as technical support for both titles after release.
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