Viridian Games

Viridian talks about his kids, game development, and anything else that comes to mind.

My Resume

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Anthony Salter

Email
Phone
Web
Mail

anthony.salter@gmail.com
512 837 3773
www.viridiangames.com
1215 Slaughter Ln. #1412, Austin, TX 78748




An experienced game programmer in Austin, Texas.




Professional Experience

Aspyr Media 2006 - Present
Game Programmer
  • Helped to port TopSpin 2 from the Xbox 360 to the PC.
    • Created an input system that would recognize and manage DirectInput and XInput devices.
    • Worked with artists to ensure that new GUI elements added for the PC version looked and worked like their Xbox 360 counterparts.

  • Helped develop The Sims Castaway Stories for the PC.
    • Developed a flexible camera system, which allowed the game to have far more detailed cinematic sequences than had ever been seen in a Sims 2-based game before.

  • Helped to develop futureU: The SAT Prep Game for the PC.
    • Wrote a from-scratch Direct3D renderer to display and animate the game’s mascot character.
    • Created a method to convert separate FBX-based models and animations into a single efficient file to reduce load times.
Gizmondo Studios 2005 - 2006
Game Programmer
  • Helped to develop Hit & Myth, a 3D OpenGL action/RPG.
    • Developed user-friendly tools with C# and .NET.
    • Created UI, sound system, conversation parser, and other game systems.
    • Responsible for internationalization to five languages.
Multimedia Games 2001 - 2005
Game Programmer
  • Developed DirectX casino games for Windows-based arcade systems.
    • Ported several games from proprietary systems to DirectX.
    • Helped to create a core game framework based on C# and Managed DirectX.



Nonprofessional Experience

Planitia 2006 - 2007
  • A remake/update of the classic Bullfrog game Populous.
  • Completely 3D engine using DirectX 9.0c.
  • Procedural terrain generation and real-time terrain morphing.
  • Uses the “Immediate-Mode GUI” system of GUI design.
Inaria 2005
  • An RPG in the “classic” style, created in forty hours.
  • Developed for Windows, using the Simple DirectMedia Layer.
  • Features combat, spell casting, inventory, buying and selling.



Languages APIs

Tools
C++
C
C#
Lua
DirectX
OpenGL
STL
.NET
FMOD Sound System
SDL
XForge
UnrealEd
Visual Studio 6/2003/2005
3D Studio MAX
Photoshop
Perforce
AlienBrain
StarTeam
CVS
Subversion

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