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	<title>Comments on: Next Step</title>
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	<link>http://www.viridiangames.com/blog/next-step</link>
	<description>The professional blog of Anthony Salter, game programmer.</description>
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		<title>By: WonderMellon</title>
		<link>http://www.viridiangames.com/blog/next-step/comment-page-1#comment-265</link>
		<dc:creator>WonderMellon</dc:creator>
		<pubDate>Wed, 12 Jul 2006 16:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=191#comment-265</guid>
		<description>Personally, I think continuing on Star Revolution is the way to go.  Even if you just pick a smaller set of features and limit the scope
If you are looking to just drop the project, why not try Inaria part 2?  Take the current Inaria game and make it a more workable game in 40 hours.  I would say 10 hours of bug fixes (actual coding) and then 30 hours of designing an actual world to play.  When you are done, you would then have a complete playable game with some actual substance.  You would also have experience in game creation and not just game programming.

Just another $0.02</description>
		<content:encoded><![CDATA[<p>Personally, I think continuing on Star Revolution is the way to go.  Even if you just pick a smaller set of features and limit the scope<br />
If you are looking to just drop the project, why not try Inaria part 2?  Take the current Inaria game and make it a more workable game in 40 hours.  I would say 10 hours of bug fixes (actual coding) and then 30 hours of designing an actual world to play.  When you are done, you would then have a complete playable game with some actual substance.  You would also have experience in game creation and not just game programming.</p>
<p>Just another $0.02</p>
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		<title>By: Viridian</title>
		<link>http://www.viridiangames.com/blog/next-step/comment-page-1#comment-264</link>
		<dc:creator>Viridian</dc:creator>
		<pubDate>Wed, 12 Jul 2006 15:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=191#comment-264</guid>
		<description>Sol:  I think you&#039;re absolutely right.  I think I used that to cover up how much work the design and engine were going to be.  That&#039;s why I am going back to a more rigid 40-hour structure.</description>
		<content:encoded><![CDATA[<p>Sol:  I think you&#8217;re absolutely right.  I think I used that to cover up how much work the design and engine were going to be.  That&#8217;s why I am going back to a more rigid 40-hour structure.</p>
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		<title>By: Niels</title>
		<link>http://www.viridiangames.com/blog/next-step/comment-page-1#comment-263</link>
		<dc:creator>Niels</dc:creator>
		<pubDate>Wed, 12 Jul 2006 15:18:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=191#comment-263</guid>
		<description>A Master of Orion style game in 40 hours... awesome. I think the best alternatives are 1 or 4.

Niels</description>
		<content:encoded><![CDATA[<p>A Master of Orion style game in 40 hours&#8230; awesome. I think the best alternatives are 1 or 4.</p>
<p>Niels</p>
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		<title>By: Sol_HSA</title>
		<link>http://www.viridiangames.com/blog/next-step/comment-page-1#comment-261</link>
		<dc:creator>Sol_HSA</dc:creator>
		<pubDate>Wed, 12 Jul 2006 06:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=191#comment-261</guid>
		<description>re:40 hours. I think the mistake you did when trying to fit star rev into 40 hours was that you kept &#039;cheating&#039; - &quot;design time doesn&#039;t count&quot; &quot;engine time doesn&#039;t count&quot;.. if you had crammed all that inside the 40 hours, you would have automatically limited the design so that it would fit into the 40 hours. Sure, it would have been much smaller, but on the other hand, you&#039;d already be done with it =)</description>
		<content:encoded><![CDATA[<p>re:40 hours. I think the mistake you did when trying to fit star rev into 40 hours was that you kept &#8216;cheating&#8217; &#8211; &#8220;design time doesn&#8217;t count&#8221; &#8220;engine time doesn&#8217;t count&#8221;.. if you had crammed all that inside the 40 hours, you would have automatically limited the design so that it would fit into the 40 hours. Sure, it would have been much smaller, but on the other hand, you&#8217;d already be done with it =)</p>
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		<title>By: esrix</title>
		<link>http://www.viridiangames.com/blog/next-step/comment-page-1#comment-262</link>
		<dc:creator>esrix</dc:creator>
		<pubDate>Wed, 12 Jul 2006 00:04:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=191#comment-262</guid>
		<description>Wow... still going for the 40 hour mark with these projects?  You&#039;re very dedicated, Viridian.  I&#039;d personally like to see Star Revolution Redux, since I like the prototype you put up, but I&#039;ll leave the final decision to you.  Go with the one you want to do the most.  Nothing kills a project more than wanting to work on something else you think is more worthwhile.</description>
		<content:encoded><![CDATA[<p>Wow&#8230; still going for the 40 hour mark with these projects?  You&#8217;re very dedicated, Viridian.  I&#8217;d personally like to see Star Revolution Redux, since I like the prototype you put up, but I&#8217;ll leave the final decision to you.  Go with the one you want to do the most.  Nothing kills a project more than wanting to work on something else you think is more worthwhile.</p>
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