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	<title>Comments on: Planitia Update 18:  Want some code to go with those textures?</title>
	<atom:link href="http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/feed" rel="self" type="application/rss+xml" />
	<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures</link>
	<description>The professional blog of Anthony Salter, game programmer.</description>
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		<title>By: Warren</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-998</link>
		<dc:creator>Warren</dc:creator>
		<pubDate>Fri, 29 Jun 2007 05:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-998</guid>
		<description>I played Stronghold (the D&amp;D one not the Castle one) (Well, the castle one too, but you know what I mean) (Gah too many parenthetical comments!).  All I recall was rectangles that divided the map, and building up huge &#039;armies&#039; of little dwarves/elves/humans/hobbits etc and sending them into the next rectangle.  And that it involved a lot of waiting for more little computer people to be born, so one could do it again.</description>
		<content:encoded><![CDATA[<p>I played Stronghold (the D&amp;D one not the Castle one) (Well, the castle one too, but you know what I mean) (Gah too many parenthetical comments!).  All I recall was rectangles that divided the map, and building up huge &#8216;armies&#8217; of little dwarves/elves/humans/hobbits etc and sending them into the next rectangle.  And that it involved a lot of waiting for more little computer people to be born, so one could do it again.</p>
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		<title>By: sol_hsa</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-997</link>
		<dc:creator>sol_hsa</dc:creator>
		<pubDate>Thu, 28 Jun 2007 08:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-997</guid>
		<description>How many primitives are you rendering in one batch? Are you using mipmaps?

That landscape looks like it should not be that heavy..

Of course that depends on what hardware you&#039;re running it on.. If you want, I could take a peek (even though I&#039;m not into directx myself).</description>
		<content:encoded><![CDATA[<p>How many primitives are you rendering in one batch? Are you using mipmaps?</p>
<p>That landscape looks like it should not be that heavy..</p>
<p>Of course that depends on what hardware you&#8217;re running it on.. If you want, I could take a peek (even though I&#8217;m not into directx myself).</p>
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		<title>By: Viridian</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-996</link>
		<dc:creator>Viridian</dc:creator>
		<pubDate>Thu, 28 Jun 2007 05:53:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-996</guid>
		<description>Sigh.  That IS optimized.  I&#039;m not sure how to get it to run any better.  I guess I&#039;ll have to do frustum culling; that&#039;s going to be a pain in the butt.</description>
		<content:encoded><![CDATA[<p>Sigh.  That IS optimized.  I&#8217;m not sure how to get it to run any better.  I guess I&#8217;ll have to do frustum culling; that&#8217;s going to be a pain in the butt.</p>
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		<title>By: Kamil</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-995</link>
		<dc:creator>Kamil</dc:creator>
		<pubDate>Wed, 27 Jun 2007 21:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-995</guid>
		<description>Not much fps.. maybe you should work on some optimizations, because if you add more features to the game, it will slowdown even more..</description>
		<content:encoded><![CDATA[<p>Not much fps.. maybe you should work on some optimizations, because if you add more features to the game, it will slowdown even more..</p>
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		<title>By: Viridian</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-994</link>
		<dc:creator>Viridian</dc:creator>
		<pubDate>Wed, 27 Jun 2007 18:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-994</guid>
		<description>I saw Stronghold when it came out but I never played it.  Not sure what it was really about...</description>
		<content:encoded><![CDATA[<p>I saw Stronghold when it came out but I never played it.  Not sure what it was really about&#8230;</p>
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		<title>By: GBGames</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-993</link>
		<dc:creator>GBGames</dc:creator>
		<pubDate>Wed, 27 Jun 2007 17:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-993</guid>
		<description>What about &quot;sheep sprites&quot;? I found a few familiar ones.</description>
		<content:encoded><![CDATA[<p>What about &#8220;sheep sprites&#8221;? I found a few familiar ones.</p>
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		<title>By: sol_hsa</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-992</link>
		<dc:creator>sol_hsa</dc:creator>
		<pubDate>Wed, 27 Jun 2007 06:35:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-992</guid>
		<description>&quot;for the first time ever, you can run your own kingdom in the legendary D&amp;D game world&quot;

I wonder if it&#039;s referring to the forgotten realms, dragonlance, planescape, or some other legendary D&amp;D world.. =)</description>
		<content:encoded><![CDATA[<p>&#8220;for the first time ever, you can run your own kingdom in the legendary D&amp;D game world&#8221;</p>
<p>I wonder if it&#8217;s referring to the forgotten realms, dragonlance, planescape, or some other legendary D&amp;D world.. =)</p>
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		<title>By: Casey</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-991</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Wed, 27 Jun 2007 00:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-991</guid>
		<description>It was made by Stormfront Studios.</description>
		<content:encoded><![CDATA[<p>It was made by Stormfront Studios.</p>
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		<title>By: Casey</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-990</link>
		<dc:creator>Casey</dc:creator>
		<pubDate>Wed, 27 Jun 2007 00:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-990</guid>
		<description>Your game so far kind of reminds me of the old Stronghold game. Not the Firefly studios version but the TSR version from a long while back.

&lt;a href=&quot;http://www.mobygames.com/game/dos/stronghold/cover-art/gameCoverId,991/&quot; rel=&quot;nofollow&quot;&gt;This&lt;/a&gt;
is the only screenshots I could find. I had a lot of fun playing this game.</description>
		<content:encoded><![CDATA[<p>Your game so far kind of reminds me of the old Stronghold game. Not the Firefly studios version but the TSR version from a long while back.</p>
<p><a href="http://www.mobygames.com/game/dos/stronghold/cover-art/gameCoverId,991/" rel="nofollow">This</a><br />
is the only screenshots I could find. I had a lot of fun playing this game.</p>
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		<title>By: bignobody</title>
		<link>http://www.viridiangames.com/blog/planitia-update-18-want-some-code-to-go-with-those-textures/comment-page-1#comment-989</link>
		<dc:creator>bignobody</dc:creator>
		<pubDate>Tue, 26 Jun 2007 21:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.viridiangames.com/blog/?p=365#comment-989</guid>
		<description>...but make sure SafeSearch is on :P</description>
		<content:encoded><![CDATA[<p>&#8230;but make sure SafeSearch is on <img src='http://www.viridiangames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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