More on Fargoal 2

I’ve been asked how working on Fargoal 2 will impact the developent of my own games, specifically Planitia. The answer is that since this is paying work, it would be inappropriate of me not to give Fargoal 2 my full attention. So work on Planitia (and Zeta and Chitin and all the other little projects I’ve got going) will be suspended until Fargoal 2 is done, just to make that clear.

On the other hand, while I’ll be posting a lot here about Fargoal 2’s development, I’ll also be doing my regular commentary/review/Name That Game thing.

Speaking of which…

The next Name That Game will be number 100. My intention is to create a series of deadly traps that my readers must go through, each deadlier than the last, until finally a single victor emerges who must then fight me in a gaming trivia contest to the death! I’ll stream the whole thing on, of course.

Hang on, someone’s muttering in my ear.

(So I can’t put people in deathtraps for my own amusement?)

(And we couldn’t afford to construct them anyway?)

(And it wouldn’t be fair to have someone challenge me in a video game trivia contest, since I’m the best at video game trivia?)

Okay, that’s out. Aaaand of course it was just a joke. In case this blog post ever shows up in court.

I’ve got an idea on what to do for NTG 100, though. See the next post.

Greetings, Fargoalians!

(To my loyal readers: I’ve been kind of keeping a low profile recently because I had something in the works and now I can finally talk about it!)

Hi there! I’m Anthony Salter, and I’m the new developer for Sword of Fargoal 2. I’m incredibly excited to be on this project and if you look around the site you’ll be able to see why – Fargoal is just the kind of game I enjoy.

My first encounter with Fargoal was at a friend’s house back in the…I’m going to say late 80’s. See, I didn’t have a Commodore 64 of my own, so every once in a while I’d go spend the night with my friend Dennis and we would stay up all night playing games on his. That’s where I first encountered Sword of Fargoal, and though I didn’t have long to play it, I enjoyed it – especially the sound effects.

But when you’ve only played a game for two hours 25 years ago it might not stick in your memory so much. So I completely forgot about it…until the CRPG Addict started playing it. His writeup of the game was excellent, and that’s where I found out about the Kickstarter for Sword of Fargoal 2. It had already passed at that point so I couldn’t contribute.

And that’s where things stayed until a few weeks ago, when a friend of mine named Ido Yehieli mentioned that Sword of Fargoal 2 needed a programmer. I’d been wanting to get back into game development so he recommended I email Paul Pridham, the current programmer.

So I did, and I had a perfectly pleasant exchange with him. And eventually he recommended a phone conversation with the project leader, Jeff McCord.

Wait. Jeff McCord. Why did that name sound familiar?

That’s when I realized I was going to be on the phone with the creator of the original Sword of Fargoal. He hadn’t sold the license or farmed the game out; this was his show.

So, after an initial phone interview (in which I may have fanboid just a bit) and a series of follow-up email back-and-forths, here I am.

I think Sword of Fargoal 2 is a great game already and I hope that I can improve and polish it and get it into shape for its initial release. And after that…who knows?

So, that’s the current deal! To any new readers: I’m glad you’re here, and I’d be honored if you stick around. I talk about game development, review games sometimes and run a (semi)-weekly gaming trivia contest called NAME THAT GAME!