The Return of the 40-Hour Game

So. Got two games. Which should I make? The answer, of course, is both, but the order and priority I give both games is important.

What both Star Kittens and ClanDestiny need are prototypes.

Well. I can make prototypes 🙂

So all hail the return of the 40-hour game! I’ll be writing a version of both Star Kittens and ClanDestiny and going from there based on your feedback from them. I won’t release the prototypes until they are both finished, so you can try them both out at once. And I’ll only have 40 hours to spend on each prototype.

Again, the standard rules apply:

1. Only actual coding/art/sound time counts. I can think about stuff as long as I want.

2. The forty-hour deadline is hard and fast. Once the clock runs out, pencils down and publish.

3. I can use anything I’ve already coded for free.

4. I must blog the entire process as much as possible; the constant feedback is a really good motivator.

I believe I’ll actually do ClanDestiny first, as I think I’ve got its design more fully-formed in my head than Star Kittens.