Inaria Release Candidate 2: While I'm wishing, I'd like a pony.
  • Viridian May 2011
    Okay! After releasing a release candidate that really wasn't ready for release, I'm now releasing this one. Whether or not it's ready for release will be up to you guys!

    Again, I'd like, not only any problems, but actual "yay" or "nay" votes on whether you think the remaining problems (because of COURSE there are remaining problems) should prevent the release of Inaria.

    Here we go! And thank you all, yet again.
  • HenryK May 2011
    The app icon doesn't have transparency when the program runs, but does when it shows up in explorer.

    Multi-edit: This looks somewhat nightmarish to fix in SDL. Blarg. Some docs out there on it though:

    http://www.gamedev.net/topic/463077-sdl---transparent-icons/
  • a_p May 2011
    First Pass:

    The crash bug still exists (get to close to the left border of the map). "Yay."

    The mother dragon in the Mountain Trial has been replaced by a hostile dragon. "Yay."

    After winning, firebirds and baby dragons say the same stuff as the townspeople. "Nay."

    Using the teleporter in the Slorn King's Castle respawns all the enemies there. "Borderline."

    ---

    The dance party is adorable.

    My suggestion: make people stand still when I talk to them.

  • cfx May 2011
    1) Love the new opening sequence.
    2) On first-launch, you can 'Continue' which skips the intro. Conditionally show 'Continue' only if savefile exists?
  • cfx May 2011
    3) What happened to the skill/spell explanation? New Game pops up the story, then 'Let it begin!' but the extensive information present after 'New Game' (compared to RC1) has completely vanished.
  • cfx May 2011
    Can I be a jerk and ask for a savefile? Throughout testing I never really played through the game, and my testing time is really (really) limited. I'd really like to experience the other parts of the game.
  • Viridian May 2011
    a_p: Can you send me a save file or tell me where it happens? I'm running all through the left edge of the Underwater Passage and it's not happening there. Thank you.

    Mommy/hostile dragon problem fixed for good; they were using the same unit type ID.

    cfx: Spell/skill explanation has been moved to "help" in the options menu.
  • Viridian May 2011
    Baby Dragon, Firebird and other non-surface non-hostiles will no longer congratulate you after defeating the Evil One.
  • Viridian May 2011
    Except the mommy dragon; it would be kind of weird for her not to acknowledge what you did.
  • Viridian May 2011
    a_p: Which teleporter is this? Teleporters that take you to the same map should not respawn enemies.
  • a_p May 2011
    Either teleporter in the Castle of the Slornite King.

    The Passage to Doom teleporters work fine.
  • Viridian May 2011
    cfx: If you want to see more of the game, use the editor. Press CTRL-E during the game. It will allow you to switch maps and teleport around. Teleport over to the island and pick up the Viridian Armor and Sol's Sword and you should be able to chop your way through the game no problem.

    a_p: I swear I'm not seeing this. I just did the entire Castle of the Slornite King twice and the teleporters didn't respawn any enemies. Are you sure they weren't just in a place you couldn't see them because of LOS? Now, if you leave the castle and come back, that will respawn everything. Except the King, if you killed him.
  • a_p May 2011
    Just noticed: The teleport problem only occurs if you close the game, then open it and load your save. If you then use a teleporter on the saved map, it will reload the entire map. If you use the teleporter again it will behave normally and not reload the map.
  • Viridian May 2011
    Ah, there we go, that's the detail I was missing. Savegames don't have the same filename as the maps they are based on, so the first teleport won't match the names and NOT respawn everything. Fixing now.
  • Viridian May 2011
    Actually no, not fixing now, because the map link system doesn't know what the destination map's name-name is because it hasn't loaded it yet. It only knows what its filename is. I could fix it, but it would introduce new code that might be buggy and I don't think it's that big a problem.

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