Inaria Beta Test!
  • Viridian April 2011
    Beta testers can post their bugs here as well as sending me email at anthony.salter@gmail.com.
  • Irwin1138 April 2011
    seems like readme file is from Planitia =)
  • Irwin1138 April 2011
    I can still equip/unequip stuff from inventory even if I selected the Abilities tab O.o
  • a_p April 2011
    The Bow has a range of 1, just like a sword or dagger. The Righteous Fire Sword can hit anything on-screen, even through walls.

    Prices aren't disclosed at the shop.

    You can talk to or look at any on-screen NPCs even if they are behind a wall. You can even shop.

    While shopping with the Abilities tab open, your inventory is displayed on top of the Abilities tab.

    Items can be equipped or used while the Abilities tab is open, and tooltips for equipped items will appear if you hover over where the equipped items would be. If you click on an ability to use it (like Smite), nothing happens (unless you have an item in that spot in the inventory, in which case you will equip/use it.), so I couldn't test any of the magic or skills like Bash.

    The passive abilities Iron Will, Sniper, Tank, Focus, and Hardy are represented as tiles of grass in the Abilities tab.

    The tooltip for Sniper is written "Sniper : Passive." For all other abilities/equipment, there is no space before the colon. For example, "Tank: Passive."

    The tooltip for one of the passive abilities trails off the left side of the screen. It contains the text "strike an enemy, there is a chance you will also hit another enemy." As far as I know, this ability does not work, but I'll continue testing with different weapons. So far I've tried dozens of times with the Sword and Righteous Fire Sword while knee deep in Slorn or mushrooms.

    The tooltip text is also cut off for Iron Will (I'm guessing that's the name). As far as I know there are no status effects for it to prevent.

    I don't know if Sniper works. If critical hits are announced, I haven't seen one.

    In The Mountain Trial, one of the mother dragon's lines does not end with a quotation mark:
    "I will reward you with this knowledge.
    Also, she cycles through all of her dialog regardless of the baby's status/location.

    All four sides of The Mountain Trial are surrounded by water.

    If you stand at the waters edge (Emerald is a good place), maybe one or two pixels of your character are actually on land.

    The northernmost Slorn guard at the bridge to Sapphire calls you a "hunam." The other Slorn says "yadda yadda yadda," which should be "yada yada yada."

    NPC dialog is normally displayed as:
    Rear Guard: "Hi."
    Slorn Guard: "Hi."
    Except for a few NPCs, where you get:
    "Hi."
    Offenders:
    The king of Inaria.
    The Slorn guards in Sapphire.
    The guard in Sapphire.
    The clever merchants in Sapphire and Ruby.
    The green dragon mother.

    In Emerald, there appears to be a female (red dress) who is referred to as a shepherd. A female shepherd is a shepherdess.

    All traps, secret doors, and switches are represented by a hammer icon and do nothing.

    In The Cube (Room: 8 red tiles), there is a Teleporter (hammer icon) that can be picked up. The tooltip says "Damage: 1.5" but it can not be equipped or used. It can be sold (for 0, just like everything else).

    In Ruby, one of the Healer's lines is cut off (it runs off the right side of the screen). "But the volcano erupted and wiped out all of our forward defenses just before the attack...almost as if it were helping the S

    In The Oubliette and The Passage to Apocalypse, a green dragon mother appears and she's still looking for her baby. Two appear in Death's Coil. Three and a baby (that still follows you around) are in the Slornite King's lair.

    When the Slornite King speaks, the text is not in quotes, even when he dies and gives his emotional farewell speech.

    If anyone was supposed to react to my having killed the Slornite King, they didn't.

    The tooltip for Plate Armor (I purchased it at the Emerald merchant after beating the game. I have no idea at what level it was added.) doesn't list its defense. When I equip it, it brings my defense to negative 107374174 (good thing I have the Hardy trait to offset that...). I tested that and:
    The Gazer hits you for 1073742 points!
    You have been killed! You may load or quit.
    If you happen to have -1073444/298 HP, the numbers run through into the MP. Probably not a real issue.

    The maximum for the five basic stats is 12. If you level up and the value is 12 or higher, you can't increase the stat. However, if the stat is at 11 or less and you have enough points to spend, you can increase the stat past 12. My highest stat was 18 in endurance.

    If you have exactly enough XP to level up, you need one more to actually level up. At least, I hit 125/125 and didn't level until my next kill.

    When you look at a non-hostile NPC, its name is not capitalized (except the proper noun Slorn and apparently Firebird). When you look at a hostile NPC its name is capitalized. I don't know if this is intentional since it's consistent.

    When you look at an item, its name is capitalized. Not the Dagger.

    The Dagger and Sword both have the same damage multiplier (1.5).

    You can not attack non-hostile NPCs or talk to hostile NPCs.

    In combat, the tense and punctuation is not consistent. You hit! The Quetz hits! You missed (no punctuation when you miss) Quetz missed! (no The?) You kill! You have been killed!
    The rest of the game is in present tense, so I imagine "miss" is appropriate.

    If you select an action from the menu (get/attack/talk/look), right-clicking is disabled until you complete the action or left-click anywhere outside of the main viewport (leaving the map doesn't even restore right-clicking). If you left-click the Abilities/Inventory tabs, your action is canceled and the tabs toggle. If you left-click one of the actions, your previous action is canceled and the new one is selected. However, if you left-click an item, the action is canceled but you do not (un)equip/use the item immediately, and must click again.

    At first I thought health potions restored 10% HP, but at level 15 with 18 endurance and 280 HP, they heal 168 HP. They heal 178 HP at level 16 with 298 HP. I'll have to test this some more.

    If you are attacked by many enemies at once, all the miss and hit sound effects (sfxr?) play at once. It can get loud. I think only one of each effect should be allowed to play at once, if possible (and discard the others. I like how I don't have to wait for each animation to play). I'm guessing the hit animation is also displayed multiple times, which will be a problem if you add transparency.

    In Emerald, I can't look at the well. I also can't look at the Inarian king's throne.

    In The Oubliette, you must continue to the exit upon entering. There are a couple of ladders and no way to backtrack upon climbing them. Considering the nature of an oubliette and the good flavor of other maps, I take this is intentional.

    If there are any trinkets to equip, I can't find them.

    NOTES: I haven't played much with the music on (I renamed the folder music2 and the game runs like a champ without it), but I'll run through with it later. It's really good, but I want to keep the game minimized sometimes and the music doesn't stop.

    I believe I explored everywhere, though I may have missed some rooms in The Cube.

    I was the one who couldn't download the game at first. Refreshing worked just like you said.

    And sorry if I did this report wrong or if it's poorly organized. I err on the side of reporting.
  • wolfengange April 2011
    Emerald: I can buy as many health-potions as I want, even without any money. When I try to sell something back, I get no money at all. When I sell the teleporter, I dont get money and it is not shown on the merchant's screen.

    Female dragon dialogue: First she doen't get it that her child is with me, then she smells his blood on my weapon and wants to kill me, than she thanks me and rewards me, then it starts all over again and I cant get rid of the baby-dragon.
  • Viridian April 2011
    Wow, you guys have been really thorough. A lot of the problems are data-related and should be easy to fix.

    I thought I'd already put in exclusivity code for the inventory and ability areas but apparently it wasn't rigorous enough.

    Since I just got sound in, the sounds playing on top of each other is a very good bug that I missed.

    No, there are no trinkets yet, but items are easy to make, I just haven't gotten around to them.

    When I expanded the player's view of the world from 9x9 tiles to 11x11, it broke the borders of some worlds. I'll have to fix that up in the editor.

    The Mother Dragon needs a script that she doesn't have yet.

    How well health and mana potions heal you is based on your Will score.

    I'll do some work on all this stuff today and get you guys a new version tomorrow.

    THANK YOU THANK YOU THANK YOU.
  • Wondermellon April 2011
    I don't think I can post screenshots here, but when I tried to run, Norton Security Suite detected suspicious behavior and removed inaria.exe.
  • Wondermellon April 2011
    After death, the main action icons (get, talk, attack) are still active. If you click on them, the promt shows in the dialog screen (For example: "Get what?"). These should probably be deactivated when the character died. Also, your character has -1 HP when dead. This should probably be 0 unless you really want to go to negative numbers.

    I also think that one of A_P's comments could be expanded. It seems that when you click on a section of the Abilities tab (the energy bolt spell for example) the click is being sent to the inventory screen. So you can not actually utilize anything on the abilities screen.

    Also, you can talk to any character that is on the screen. I am not sure if you want this as a "feature" or if you should be able to just talk to characters that are in the square directly next to you.
  • wolfengange April 2011
    Emerald king: Somehow managed to get behind (under) king. Then I was stucked.
    Emerald dungeon south: What's about the Secret door? What's about the Sleeping field? There are several things elsewhere in dungeons looking like a hammer, a Step-Switch, a Teleporter, etc...what's about them?
    Emerald dungeon outside (and elsewhere): What's about the Firebird?
    Sapphire:Merchant: Can't buy or sell anything.
    Ruby Merchant: Can't buy or sell anything.
    Ruby dungeon right: No exit at the entrance. you have to go all the way through the dungeon to get out.
    Inside Slorn castle: It is possible to go into the black screen right at the entrance.
    Slorn castle and elsewhere in dungeons: A lot of female dragons missing their whelp.
  • Arkiruthis April 2011
    Seems all my bugs have been logged already. :)

    However, on 2 different machines, I've had the music go slightly grainy after a while of playing. It's definately not the original files. I'm not sure what causes the distortion, but it seems to happen on the second loop onwards?
  • a_p April 2011
    The Inaria overworld music plays fine the 1st, 4th, 7th, and so on times. I tested in the overworld and The Mountain Trial.
    The dungeon music plays fine the 1st, 3rd, 5th and so on times. I tested in Collapsing Cave and The Deadly Maze of Death.

    Using a Health Potion (or 10) doesn't use a turn.

    If the Hardy trait works, it can't reduce damage to 0 on its own. Initially it does seem to reduce average damage, but I need to test more. The 2 armor is displayed correctly.

  • cfx April 2011
    @Arkiruthis, I'm having the same problem.

    I'm pretty certain this has to do with soundbuffers getting out of sync. Viridian should know what I mean. As for fixing it, that I can only guess at. I'd suspect a device query for current buffer size might do the trick if it isn't done dynamically already. But I digress.

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