a_p
What a huge improvement. At this point, I consider Inaria a real game.
Bugs from my first pass:
While adjacent to any NPC, right-click an adjacent, empty space. You'll cleave them, even if you don't have cleave. If you hit, you don't use a turn. This does not work with a bow equipped, since it can't cleave. If you're going to make that baby dragon follow me in the finished game, make sure I don't accidentally cleave it to death.
Heal, Enchant Armor, and Enchant Weapon don't consume mana (though you can't use them if you have less mana than they cost).
When cleaving and smiting normally non-hostile npcs, their old names are used (King Gianfranco is called the Inarian King, for example).
Peer shows everything on the map except the player.
Other than that, these abilities seem to work fine. All other abilities, passive and active, seem to work as well (I even tested the three unlocking skills).
Viridian's Armor doesn't have a strength requirement. Also, strength bonuses count when trying to meet an armor's strength requirement. With 2 strength, you can equip Viridian's Armor (+3 strength) and then equip Chain Armor, which requires 5 strength. This might seem silly, but it can come into play, especially (in the future) using a trinket to trick on good armor, then switching to a different trinket.
When shooting/smiting, your path can be blocked by water or lava.
"Enemies will now aggro if attacked with a ranged weapon."
This works; however, if an enemy is very far away, they'll have no idea where you are. The easiest way to see this is to stand at the edge of the screen and shoot an inactive mushroom on the other edge of the screen. Normally it would come after you, but it will just sit there. When you approach it will begin chasing you, showing that the arrow/smite did provoke it.
My highlights and opinions:
Stat balance in Inaria is top notch; I can't pick out one stat as being any more useful than the others. I look forward to each level up.
Teleport is a great, versatile spell. I beat the game at level 4 using it. Definitely design maps with it (and Peer) in mind. I also want to see more encouragement to use the Enchant spells.
I just noticed that on the island with Sol's Sword and Viridian's Armor, you can walk around the mountains to the other side. I was so happy to teleport from one side to the other, then I realized I could have cheated it since Beta One. I take it you didn't mean for the island to work that way, but I like it. Tiny and surrounded by water, the island basically screams "Don't explore me!" but rewards you if you do.
A Hand of Death told me "You cannot fight your fate" immediately after killing me. I get a big kick out of little things like that.
The game starts tough and stays that way longer, but still eventually becomes a cakewalk. I don't know, but it seems like it takes as long to get from 12 to 20 health as it does to get from 20 to 200.
cfx
When clicking an action in the action pane (eg, talk, attack, etc) my cursor turns into a white box until I right-click to cancel, as if the game wants to change the cursor graphic but is missing the asset for it.
cfx
If you press 'Esc', there's no visible way to Continue Game. If you touch that key you're resigned to playing with a (currently does-not-work-as-intended) 'Sound Volume' button or 'Quit Game'. Very dangerous key during this beta if you haven't saved recently.
cfx
(sorry or the spam -- on a related note, a confirmation dialog box for Quit Game ["Really quit?" Yes/No], or a 'Save before quitting? Yes/No' would be keen -- same with X'ing out the application. It would be cool to have that intercepted and go to the 'Are you sure?'-style exit logic.)
When reloading in the dungeons, all the killed enemies and taken coins reappear.
When the level-up-window appears, the killed enemy is still onscreen and disappears right after closing the window. Bug?
If mushrooms are more than 4 fields away or blocked by other mushrooms, they dont go aggro on arrows.
(Yeah, I was very surprised, when they walked towards me.)
Are there any shortcuts planned for weapon-switching (bow/sword) and inventory/abilities?
Sol's sword and Viridian's armor are worth 0 coins...selling on the black market is not an option, because afterwards they aren't on the merchant's screen anyway.
I agree with cfx that there should be a message box for the X in the corner. Windows users are normally aware that this X means closing the application. But on a Mac this X means mostly, the application is still running but on a lower priority and before that, you're asked to save your data.
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