And here’s the first screenshot of Star Revolution!

Look!  Stars!  Ready when you are, Raoul!

What’s that, you say? It looks just like Inaria? Ah, but there is an important difference – all the graphics you see here are actually textures being drawn on billboards using OpenGL, instead of the SDL’s sprite system. Thus, I can combine 2D and 3D elements in the same scene, which will be a necessary technology for Star Revolution.